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Projects

Student Video Games:

Shoot. My school’s geforge went down, and broke most of these links. I’ll work on fixing the links when I get around to it. Until then you can find nightly drops of most of these projects in my subversion.

BattleBallz A 3D third person shooter written for windows (and ported to linux?) in C++. Uses OpenGL and TNL. Created for CMPS 115 at UCSC.
SappyLand A “Cray-shaded” action RPG/platformer made with Game Maker for CMPS 80k at UCSC. You can find other games from the class here.
Populution A culture simulator written in C++ using OpenGL. XML files are loaded as culture definitions, edit bitmaps to change the unit placement. It’s not that user friendly, but it’s pretty cool. Ross and I created it in about a week and a half for our Game Design Seminar taught by Jim Whitehead. Theme of the Week: Evolution. Explanation Video GamePlay.avi(Maybe One Day) How To Make a Map Video
Cybuilder The Theme Of the Week is “Discovery”, build and fight your robots and discover what all the robot body parts do! Don’t forget to bring a friend! Cybuilder is two-player only!
Cupids Chaotic Conundrum Evil cupid is out to destroy all the love on the planet! He wants everyone dead. Go starts some fights and take out your revenge on that other winged bastard. The Theme of the Week is “Love”.
Firehose Happy Happy Himatsu The fire station just got a new firehose! Try it out on EVERYTHING! Click here for the gm6 file. Theme of the Week is “Water”.
The Unyet A Tablet PC stylus-centric Real-Time Strategy game. Videos and screenshots coming soon!

You can access the games by other students in Jim Whiteheads Game Design Seminar at the Spring 06 dforge page.
If you’d like access to any of my source code, digg into my SVN, but keep in mind that most of of my work has been team projects, so I’m not the author of all the code there. If you’d like to submit patches to any of my projects, contact me and I’ll set you up with a SVN account.

Professional Video Games:

RoboBlitz PC, Xbox 360 Arcade A physics based adventure/shooter. Tech: Unreal Engine 3, Ageia PhysX, Novodex.
Unreleased Project 1 PC, Xbox 360 Arcade A unreleased multiplayer deathmatch and teambased project. I’m still under NDA, so I can’t give you any details. But you can probably make a pretty good guess by exploring my employer’s website
Unreleased Project 2 Xbox 360 I worked on the multiplayer component of a triple A 3rd person shooter. I’m under NDA until it’s released.

Comics:

Carpe Chaos I’m the creative think-tank and primary author behind the Carpe Chaos universe. I do art direction even though I can’t draw, and story outlines even though I can’t write dialog. I’m the first and last word in the Carpe Chaos universe.
Racist? A “Chick Tract” styled comic designed to encourage thinking about racism. A very few copies have been distributed around the Santa Cruz area. I’d like to float a few more into the world one day. I mostly did the administrative work and only had a little input on the creative aspects.